While working on the game Front Line Zero with the METATEK game developement studio, I’ve used the Unreal Engine 4 game engine for some years now.
I’d like to share some knowledge about the pitfalls and neat tricks I got to discover under the form of short, easily-readable blog posts.
Today’s topic : how to create an utility that draws the result of a material into a render target asset in the Unreal editor.
Continuer la lecture de Unreal Engine Tips – Bake a Material to Render Target