How to run shell files FROM WITHin visual studio

I had a problem recently : my scripting experience coming mostly from Linux, I’m much more used to shell scripts than .bat scripts. And despite working on Windows, I still prefer using shell script language mostly for human factors reasons (I find batch syntax ugly and frankly impossible to understand and/or remember).

But contrary to the Linux world, a shell executable (also known as sh.exe, or any other flavor like Bash or Zsh to name a few) is not installed by default on a Windows. You have to install it yourself and do a bunch of wiring so that shell files are automatically executed by the shell executable using some kind of fake Unix environment (Cygwin is a good example).

My problem of the day is one of yet another kind…

Continuer la lecture de How to run shell files FROM WITHin visual studio


While working on the game Front Line Zero with the METATEK game developement studio, I’ve used the Unreal Engine 4 game engine for some years now.

I’d like to share some knowledge about the pitfalls and neat tricks I got to discover under the form of short, easily-readable blog posts.

Today’s topic : how to make a C++ enum that displays as an editable bit flags value in the editor.

Continuer la lecture de UNREAL ENGINE TIPS – C++ BITFLAGS ENUMS