ReSharper is an extension for Visual Studio that provides a lot of quality-of-life improvements over the initial VS user experience. It was initially made for C# (hence the name), but also exists in C++ ! If you never used it, but know competing products like VAX (Visual Assist X) for example, you basically know what ReSharper is.
It happens pretty often that, working on a C++ project, I want to make a new class (separated in two files : a header file and a source file) based on a kind of template, like they should all follow the same basic structure, have the same copyright disclaimers at the beginning, then start implementation surrounded in a specific namespace, etc…
Visual Studio in itself is pretty limited in that respect. And to be honest it’s very possible to just copy-paste existing files and make the necessary arrangements each time, but it becomes kind of tedious and boring over time. Turns out, ReSharper happens to know how to do this kind of thing : behold the ReSharper File Templates ! Unfortunately, it’s pretty complicated to use at first and documentation is scarce (at the time I’m writing this).
So here’s a quick guide on how to do it. It assumes you have ReSharper up and running (for brevity, I skip the part about installing it).
I had a problem recently : my scripting experience coming mostly from Linux, I’m much more used to shell scripts than .bat scripts. And despite working on Windows, I still prefer using shell script language mostly for human factors reasons (I find batch syntax ugly and frankly impossible to understand and/or remember).
But contrary to the Linux world, a shell executable (also known as sh.exe, or any other flavor like Bash or Zsh to name a few) is not installed by default on a Windows. You have to install it yourself and do a bunch of wiring so that shell files are automatically executed by the shell executable using some kind of fake Unix environment (Cygwin is a good example).