While working on the game Front Line Zero with the METATEK game developement studio, I’ve used the Unreal Engine 4 game engine for some years now.
I’d like to share some knowledge about the pitfalls and neat tricks I got to discover under the form of short, easily-readable blog posts.
Today’s topic : how to integrate SVN over SSH in an Unreal Engine 4 project, and ultimately why we walked away from SSH.
Continuer la lecture de Unreal Engine Tips – Understanding svn+ssh, then not using it